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BascKit
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BascKit for AS3.0
Open-source application framework written in ActionScript 3 that I am contributing to and documenting between projects at DesignAxiom.

Dorgel View
Dorgel
Freelance project for a Flash-based web site.

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Handy ActionScript Toolset
A collection of ActionScript2 classes that implement the core functionality required by most application projects.

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Vertical Shooter Engine
Unfinished engine for a tile-based, vertical-scrolling shooter game.

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Side-Scroller Game Engine
Unfinished engine for a tile-based, side-scrolling arcade game.

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Sinking Madness v2
Second version of the my first Sinking Madness game. Includes improvements to graphics, game-play and leveling.

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Sinking Madness
Arcade game where you have to guide your frog across the pond. Includes enemies, highscores and settings.

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Own Brand of Justice
Demo of a clone of the original Grand Theft Auto for Flash 6. Game is tile-based and features a pseudo-3D city.

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Battleship
Classic battleship game implemented in Flash. Originally written in Flash 4, then converted for Flash 6.

JAVA / C / C++

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Laf v2.0
Improvements and new features on top of the previous version.

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DesktopDemo Suite
Allows desktop sharing over a network.

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ProjectStat
Collects statistical information about a CVS Java project over the course of its lifetime and displays graphs.

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Laf
Image manipulating application.

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Binary Search Tree
Implemented in C++.

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Min-Heap
Implemented in C++.

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B-Tree
Implemented in C++.

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KMDaemon
Chatting server written in C for multiplayer Flash games.